What problem does it solve? Scheduling time-based events in Phaser 4 games is error-prone: developers struggle with repeat-count off-by-one bugs, forgotten timeline.play() calls, and confusion between Clock pausing and time scaling. This Skill provides correct patterns and API references for all timer and timeline operations. ## Core Features & Use Cases - TimerEvent Management: Create one-shot delayed calls, finite repeating timers, and infinite loops via the scene Clock plugin with proper callback scoping. - Timeline Sequencing: Choreograph cutscenes and event sequences with absolute, relative, and conditional timing, plus tween, sound, and custom event integration. - Time Control: Pause, resume, and scale time globally or per-timer for slow-motion and fast-forward effects. - Use Case: Build a game wave spawner that fires every 3 seconds, a countdown timer with progress display, and an intro cutscene sequencing tweens, sounds, and scene transitions. ## Quick Start Ask the AI to create a Phaser 4 scene with a repeating enemy spawn timer and a timeline-based intro cutscene.