to-spring-or-not-to-spring

Detect misapplied spring and easing timing functions in animation code.

869|42|Updated Sep 24, 2025
One-click install
npx skills add https://github.com/raphaelsalaja/userinterface-wiki --skill to-spring-or-not-to-spring
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: to-spring-or-not-to-spring
Source: https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills/to-spring-or-not-to-spring
Command: npx skills add https://github.com/raphaelsalaja/userinterface-wiki --skill to-spring-or-not-to-spring

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Audit animation code for correct timing function selection. Use when reviewing motion implementations, debugging animations that feel wrong, or choosing between springs and easing. Outputs file:line findings.

Core Features & Use Cases

  • Detects proper timing function usage based on interaction type (gestures vs system-driven changes).
  • Generates file:line findings to facilitate quick fixes.
  • Supports rule-based evaluation for velocity preservation and balanced parameters.

Quick Start

Run the analyzer on your animation codebase to output file:line findings for timing function selection.

Frequently Asked Questions about to-spring-or-not-to-spring

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
When should I use spring animations versus easing functions for UI interactions?

Audit animation code to identify and report misapplied timing functions, outputting file:line findings for quick fixes. It evaluates velocity preservation and parameter balance to enforce proper spring and easing usage.

How do I debug animations that feel wrong during gesture interruptions?

Analyze animation code to enforce practical rules for velocity preservation and balanced parameters, generating file:line findings. This helps debug UI transitions that feel physically inaccurate during interruptions.

How do I audit my codebase for incorrect timing function selection in motion libraries?

Run an animation timing analyzer on your codebase to evaluate interaction types and generate file:line findings. It detects proper timing function usage based on whether interactions involve gestures or system-driven changes.

Does this timing function analyzer work with UI transitions and motion libraries?

Yes, the analyzer applies to UI interactions, transitions, and motion libraries where velocity and interruption matter. It evaluates rule-based timing function selection for gestures and state changes.

What are the limitations of using easing functions for interactive gesture animations?

Easing functions are limited because they do not preserve velocity or handle interruptions gracefully during gestures. Using easing for interactive motion results in animations that feel rigid and physically inaccurate when interrupted.