toast-notification
CommunityDeliver brief toasts with zero UI clutter.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Toast Notification System provides a lightweight, non-intrusive way to communicate gameplay events to players without blocking input or overwhelming the UI.
Core Features & Use Cases
- Decoupled communication between gameplay logic and UI via a ToastNotificationChannel ScriptableObject.
- An object-pooled UI_ToastManager that reuses UI elements to minimize allocations.
- UI_ToastElement visuals that fade in and out on a timer, with a payload determining text, icon, and style.
- Use cases include item pickups, level-ups, warnings, and status updates that should be visible yet unobtrusive.
Quick Start
Integrate the channel into your player or controller logic and raise a ToastNotificationPayload when an event occurs.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: toast-notification Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#toast-notification Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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