tone

Generate Python code for AI audio asset creation and middleware integration.

68|14|Updated Jan 7, 2026
One-click install
npx skills add https://github.com/simota/agent-skills --skill tone
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tone
Source: https://github.com/simota/agent-skills/tree/main/tone
Command: npx skills add https://github.com/simota/agent-skills --skill tone

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the creation of game audio assets (SFX, BGM, voice, etc.) by generating code that utilizes various AI audio APIs and tools, eliminating the need for manual audio file generation and integration.

Core Features & Use Cases

  • AI Audio Generation: Creates code for SFX, BGM, voice, and ambient sounds using tools like ElevenLabs, Stable Audio, MusicGen, Suno AI, OpenAI TTS, and JSFXR.
  • Audio Processing & Optimization: Generates scripts for LUFS normalization, format conversion, and middleware integration (FMOD, Wwise).
  • Use Case: A game developer needs a unique set of footstep sounds for different terrains. They can use this Skill to generate Python scripts that call ElevenLabs SFX API, ensuring LUFS normalization and providing integration code for their game engine.

Quick Start

Use the tone skill to generate Python code for creating a sword slash sound effect using the ElevenLabs SFX API.

Frequently Asked Questions about tone

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate game sound effects using AI tools via code?

Generate game sound effects using AI tools by creating Python scripts that call APIs like ElevenLabs SFX or JSFXR. This approach provides programmatic audio generation, ensuring reproducible asset creation and easy batch processing for game development.

Can I automate background music generation for game development using APIs?

Automate background music generation for game development by writing code that interfaces with AI audio APIs like Stable Audio, MusicGen, or Suno AI. This generates custom BGM tracks directly through scripts, eliminating manual audio file sourcing and editing.

Does this approach support audio normalization and integration with FMOD or Wwise?

Audio normalization and middleware integration with FMOD or Wwise are fully supported. The generated scripts handle LUFS normalization for consistent volume levels and provide the necessary integration code to connect audio assets directly into game engine middleware.

What's the best way to create voiceovers for games using AI APIs?

The best way to create voiceovers for games using AI APIs is to generate scripts that utilize OpenAI TTS or ElevenLabs. This automates voice asset production, allowing developers to programmatically generate, format, and optimize spoken dialogue for game characters.

How does code-based AI audio generation compare to manual game audio creation?

Code-based AI audio generation accelerates game audio creation by automating asset synthesis and processing via scripts. Unlike manual creation, it enables rapid iteration and batch generation of sound effects, ambient soundscapes, and music using AI APIs.