tooltip-system
CommunityUnified hover tooltips for all UI.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Centralize and standardize the display of dynamic hover descriptions across all UI elements to avoid duplication and ensure consistent UX.
Core Features & Use Cases
- Single, global UI_TooltipManager singleton to render tooltips on the Canvas, preventing multiple tooltips.
- Prefab-driven tooltip UI located at Assets/Resources/UI/UI_TooltipManager.prefab with boundary checks to prevent off-screen rendering.
- Easy integration by wiring UI elements via IPointerEnterHandler/IPointerExitHandler to trigger ShowTooltip and HideTooltip.
- Safe defaults: avoid RaycastTarget on tooltip visuals and never pass empty strings to ShowTooltip.
- Use Case: attach tooltips to item slots, icons, or status effects to provide context-sensitive help in multiplayer games.
Quick Start
Attach the hover handler to a UI element and route its description text to UI_TooltipManager.ShowTooltip().
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tooltip-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#tooltip-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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