What problem does it solve?
TORRE AI system for NPC parties — strategy layers, decision engine, moral pressure, bounty system, advanced AI with memory, cultural evolution, and strategic mutation. Use when working on AI party simulation, bounty logic, moral consequences, or the simulation engine.
Core Features & Use Cases
- Four-layer IA architecture for NPC strategy and decision making, combining perception, evaluation, planning, and action
- Memory-driven behavior across cycles and encounters to adapt tactics and morale
- Bounty system that influences inter-party dynamics, threats, and rewards
- Cultural evolution and mutation mechanisms that shift weights and preferences over time
- Useful for AI party simulations, evaluating AI decisions, balancing gameplay, and testing emergent behaviors
Quick Start
Initialize the Torre AI system with a sample NPC party and run a full simulation to observe layered decisions, memory effects, and bounty dynamics.