torre-ai-system

Orchestrate NPC party simulations with memory, moral pressure, and bounty dynamics.

Updated Feb 25, 2026
One-click install
npx skills add https://github.com/lfggarcia/dnd-app --skill torre-ai-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: torre-ai-system
Source: https://github.com/lfggarcia/dnd-app/tree/main/.github/skills/torre-ai-system
Command: npx skills add https://github.com/lfggarcia/dnd-app --skill torre-ai-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

TORRE AI system for NPC parties — strategy layers, decision engine, moral pressure, bounty system, advanced AI with memory, cultural evolution, and strategic mutation. Use when working on AI party simulation, bounty logic, moral consequences, or the simulation engine.

Core Features & Use Cases

  • Four-layer IA architecture for NPC strategy and decision making, combining perception, evaluation, planning, and action
  • Memory-driven behavior across cycles and encounters to adapt tactics and morale
  • Bounty system that influences inter-party dynamics, threats, and rewards
  • Cultural evolution and mutation mechanisms that shift weights and preferences over time
  • Useful for AI party simulations, evaluating AI decisions, balancing gameplay, and testing emergent behaviors

Quick Start

Initialize the Torre AI system with a sample NPC party and run a full simulation to observe layered decisions, memory effects, and bounty dynamics.

Frequently Asked Questions about torre-ai-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add memory and moral decision-making to AI-driven NPC simulations?

You can add memory and moral decision-making to NPC simulations by orchestrating a four-layer AI architecture that tracks memory, applies moral pressure, and shifts behavior across cycles.

What is cultural evolution in AI party simulations and how does it affect NPC strategy?

Cultural evolution in AI party simulations is a mutation mechanism that shifts strategy weights and preferences over time, allowing NPC behavior to adapt dynamically throughout long-term encounters.

How do I implement a bounty system that influences NPC inter-party dynamics?

You implement a bounty system to influence NPC inter-party dynamics by integrating it into the simulation engine, where it dictates threat levels, rewards, and strategic pressure between parties.

Can I test emergent behaviors and balance gameplay using an NPC simulation engine?

Yes, you can test emergent behaviors and balance gameplay by running full NPC party simulations that observe layered decisions, memory effects, and bounty dynamics across multiple encounter cycles.

Does this NPC AI architecture require external dependencies to run large tower simulations?

No external dependencies are required to run large tower simulations, as the system implements its perception, evaluation, planning, and action layers entirely within its own simulation engine.

When should I avoid using a memory-driven moral pressure model for NPC behavior?

You should avoid using a memory-driven moral pressure model when your simulation requires static, deterministic NPC behaviors, as the cultural evolution and memory subsystems continuously mutate strategic weights.