torre-ai-system

Community

AI-driven NPCs with memory and moral layers.

Authorlfggarcia
Version1.0.0
Installs0

System Documentation

What problem does it solve?

TORRE AI system for NPC parties — strategy layers, decision engine, moral pressure, bounty system, advanced AI with memory, cultural evolution, and strategic mutation. Use when working on AI party simulation, bounty logic, moral consequences, or the simulation engine.

Core Features & Use Cases

  • Four-layer IA architecture for NPC strategy and decision making, combining perception, evaluation, planning, and action
  • Memory-driven behavior across cycles and encounters to adapt tactics and morale
  • Bounty system that influences inter-party dynamics, threats, and rewards
  • Cultural evolution and mutation mechanisms that shift weights and preferences over time
  • Useful for AI party simulations, evaluating AI decisions, balancing gameplay, and testing emergent behaviors

Quick Start

Initialize the Torre AI system with a sample NPC party and run a full simulation to observe layered decisions, memory effects, and bounty dynamics.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: torre-ai-system
Download link: https://github.com/lfggarcia/dnd-app/archive/main.zip#torre-ai-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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