torre-economy
CommunityBalance TORRE economy: loot, gold, balance.
Authorlfggarcia
Version1.0.0
Installs0
System Documentation
## What problem does it solve?
TORRE economy system — gold, loot, item drops, boss unique drops, revive costs, and economic balance rules. Use this guide when implementing loot drops, gold transactions, revive logic, item management, or economy-related features.
## Core Features & Use Cases
- Control gold flow across floors: currency earned, spent, and revive costs.
- Define loot rules: what drops, rarity, boss and seed-specific drops.
- Ensure balance through boss loot and progression tied to seed state.
- Revive costs scale with character level and death count; support inflation control and resource gating.
- Data models and guidelines for items, currencies, and market transactions.
### Quick Start
Configure a seed, set revive costs, and simulate a boss drop to validate economic balance.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: torre-economy Download link: https://github.com/lfggarcia/dnd-app/archive/main.zip#torre-economy Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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