torre-economy

Community

Balance TORRE economy: loot, gold, balance.

Authorlfggarcia
Version1.0.0
Installs0

System Documentation

## What problem does it solve?

TORRE economy system — gold, loot, item drops, boss unique drops, revive costs, and economic balance rules. Use this guide when implementing loot drops, gold transactions, revive logic, item management, or economy-related features.

## Core Features & Use Cases

  • Control gold flow across floors: currency earned, spent, and revive costs.
  • Define loot rules: what drops, rarity, boss and seed-specific drops.
  • Ensure balance through boss loot and progression tied to seed state.
  • Revive costs scale with character level and death count; support inflation control and resource gating.
  • Data models and guidelines for items, currencies, and market transactions.

### Quick Start

Configure a seed, set revive costs, and simulate a boss drop to validate economic balance.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: torre-economy
Download link: https://github.com/lfggarcia/dnd-app/archive/main.zip#torre-economy

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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