torre-time-system
CommunityCoordinate cycles and AI timing in Torre.
Authorlfggarcia
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a formal time-management layer for a tower-based game, enabling deterministic cycle progression, day/night transitions, and season-end outcomes.
Core Features & Use Cases
- Deterministic batch AI simulations driven by player-initiated cycle advances.
- Per-party cycle counters and independent timing, with a final ranking at season end.
- Time-aware events and pacing controls that influence encounters, resources, and progression.
Quick Start
Integrate torre-time-system to drive cycle progression and trigger deterministic AI simulations through player actions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: torre-time-system Download link: https://github.com/lfggarcia/dnd-app/archive/main.zip#torre-time-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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