torre-time-system

Community

Coordinate cycles and AI timing in Torre.

Authorlfggarcia
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a formal time-management layer for a tower-based game, enabling deterministic cycle progression, day/night transitions, and season-end outcomes.

Core Features & Use Cases

  • Deterministic batch AI simulations driven by player-initiated cycle advances.
  • Per-party cycle counters and independent timing, with a final ranking at season end.
  • Time-aware events and pacing controls that influence encounters, resources, and progression.

Quick Start

Integrate torre-time-system to drive cycle progression and trigger deterministic AI simulations through player actions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: torre-time-system
Download link: https://github.com/lfggarcia/dnd-app/archive/main.zip#torre-time-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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