What problem does it solve? Touch support is often reduced to mobile spacing tweaks, producing undersized hit targets, gesture-only actions, and broken experiences when users switch between touch, mouse, pen, and keyboard. This Skill provides a structured workflow for designing reliable coarse-pointer interaction. ## Core Features & Use Cases - Hit Target Design: Separates visual size from effective hit area, comparing WCAG 2.2 minimums against Android, Apple, and Windows platform guidance instead of flattening them into one magic number. - Gesture & Direct Manipulation Rules: Ensures swipe, drag, pinch, and long-press actions have simple-pointer alternatives, preserve standard gesture meanings, show in-progress feedback, and support cancellation or undo. - Mixed-Input Continuity: Verifies that state, focus, and task context survive input switching, software keyboards, and orientation changes on 2-in-1 devices and tablets. - Use Case: When designing a drag-to-reorder list for a tablet app, use this Skill to add a visible move action as an alternative, validate hit target spacing against platform guidance, and confirm the flow still works after switching to a hardware keyboard. ## Quick Start Use the touch-interface skill to review this screen's touch targets, gestures, and mixed-input behavior against WCAG and platform guidance.