trailer-shot

Generate short cinematic trailer shots for game marketing using AI video models.

66|4|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/SummerEngine/summer --skill trailer-shot-summerengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: trailer-shot
Source: https://github.com/SummerEngine/summer/tree/main/library/skills/trailer-shot
Command: npx skills add https://github.com/SummerEngine/summer --skill trailer-shot-summerengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Creating punchy 5-10 second marketing footage for a game — Steam capsule videos, social teasers, pitch-deck B-roll — normally requires a video team. This Skill generates individual trailer-grade shots with AI video models, with correct composition, model selection, and cost control. ## Core Features & Use Cases - Shot Archetype Guidance: Pick from proven trailer compositions (hero close-up, slow-mo combat, establishing wide, whip pan reveal, splash card) before prompting. - Model and Cost Selection: Route between kling, ltx, minimax, kling-turbo, and veo3 based on budget, speed, and whether a reference image is used. - Reference-Image Identity Locking: Generate a reference still first so the boss in the trailer matches the boss in the game. - Use Case: You need six shots for a Steam launch trailer. The Skill blocks each composition with cheap ltx renders, regenerates finals on kling, polls jobs to completion, and hands you URLs ready for DaVinci Resolve. ## Quick Start Generate a low-angle hero shot of my game's boss for the Steam capsule video, 5 seconds, cinematic lighting.

Frequently Asked Questions about trailer-shot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a trailer video for my game with AI?

Pick a shot archetype such as hero close-up or establishing wide, optionally generate a reference image to lock subject identity, then call summer_generate_video with a model like kling and a 5-second duration. Poll summer_check_job until the job completes to get the video URL.

Which AI video model should I use for game trailer shots?

Use ltx ($0.10) for cheap blocking and B-roll, kling ($0.50) as the default for final hero shots, minimax for anime styles, and veo3 ($1.00) only for the one pitch-perfect shot. Note kling-turbo and veo3 work text-to-video only and reject reference images.

Why is my aspectRatio setting ignored when generating video?

The aspectRatio parameter only applies on the text-to-video path. Once you pass an imageUrl reference, the clip inherits the reference image's framing, so vertical 9:16 output requires a genuinely portrait reference image built in the Summer dashboard.

Can I play generated MP4 trailer videos inside Summer Engine?

No, Summer Engine has no MP4 or WebM loader and only accepts .ogv (Ogg Theora). Transcode with ffmpeg using libtheora before importing via summer_import_from_url; for editing in DaVinci or Premiere the original MP4 works directly.

Why does summer_generate_video return no video URL?

The call is asynchronous and returns a jobId with queued status rather than a URL. You must poll summer_check_job with that jobId until it reports completed before the video link is available.

When should I not use AI video generation for a trailer?

Avoid it for multi-shot narrative sequences with dialogue (use cinematic-cutscene), seamless background loops (use animated-loop), and static key art. Also avoid chaining multiple actions in one prompt, since each generation should be a single composed beat.