Treaty Articles
CommunityDefine treaty articles with AI-ready rules.
Software Engineering#yaml-frontmatter#modding#diplomacy#ai-logic#victoria-3#war-goal#treaty_articles
Authormattia2110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide helps modders and developers create, review, and maintain Victoria 3 treaty article definitions by standardizing structure, inputs, and lifecycle rules across mod files.
Core Features & Use Cases
- Defines article shape (kind, inputs, wargoal) and lifecycle events to ensure consistent behavior across diplomacy, AI scoring, and enforcement.
- Provides step-by-step workflow guidance for editing or adding treaty articles while avoiding common pitfalls.
- Clarifies how to locate, inspect, and align local definitions with vanilla game data and mod overrides.
Quick Start
Review the treaty_articles definitions in common/treaty_articles and ensure the article is well-scoped with inputs and wargoal logic.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Treaty Articles Download link: https://github.com/mattia2110/tech-and-res/archive/main.zip#treaty-articles Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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