TRENCH Z-Plane Filter

Emulate E-Mu Z-Plane filters with a 7-biquad cascade and ARMAdillo coefficient decoding.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/1hoookkk/morpheus-filter --skill trench-z-plane-filter
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: TRENCH Z-Plane Filter
Source: https://github.com/1hoookkk/morpheus-filter/tree/main/.claude/skills/trench
Command: npx skills add https://github.com/1hoookkk/morpheus-filter --skill trench-z-plane-filter

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill allows for the precise emulation of vintage Z-Plane filters, capturing the unique sonic characteristics and artifacts of hardware like the E-Mu Morpheus and Emulator IV.

Core Features & Use Cases

  • 14-Pole Filter Emulation: Replicates the 7-biquad cascade structure with inter-stage saturation.
  • ARMAdillo Coefficient Handling: Decodes and interpolates proprietary ARMAdillo coefficient encoding for morphing.
  • Analog Emulation: Simulates saturation, distortion, and fixed-point artifacts for authentic sound.
  • Use Case: Apply this filter to synthesizers or audio tracks to achieve the characteristic "grunge" and morphing filter sweeps found in classic digital hardware.

Quick Start

Use the TRENCH Z-Plane Filter skill to apply a 2417 Hz low-pass filter with 100% resonance to the input audio.

Frequently Asked Questions about TRENCH Z-Plane Filter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I emulate E-Mu Z-Plane filters for vintage audio effects?

To emulate vintage E-Mu Z-Plane filters, you can use a 7-biquad cascade with inter-stage saturation and ARMAdillo coefficient decoding for morphing. This captures the unique sonic characteristics and artifacts of classic digital hardware like the Morpheus and Emulator IV.

What is ARMAdillo coefficient interpolation in DSP filter design?

ARMAdillo coefficient interpolation is a proprietary encoding and decoding process used for morphing filter frequency and resonance parameters. It supports trilinear interpolation of encoded coefficients from a 3D cube to achieve smooth parameter sweeps in vintage hardware emulation.

Does analog emulation of a 14-pole filter topology add saturation artifacts?

Yes, analog emulation of a 14-pole filter topology adds saturation artifacts. It simulates distortion via tanh saturation and fixed-point artifacts within a 7-biquad cascade structure to reproduce the characteristic grunge and authentic sound of vintage digital hardware.

How do I apply a low-pass filter with resonance to audio tracks?

You apply a low-pass filter with resonance by configuring the filter topology parameters, such as setting a 2417 Hz cutoff with 100% resonance on the input audio. The skill handles the Direct Form I biquads and coefficient decoding to process the audio signal accurately.

Can I use Direct Form I biquads for vintage hardware emulation?

Yes, you can use Direct Form I biquads for vintage hardware emulation. Implementing them in a 7-biquad cascade allows precise replication of the Z-Plane filter topology, capturing the unique morphing filter sweeps and grunge found in classic digital hardware.

What are the limitations of using a 7-biquad cascade for Z-Plane filter emulation?

When using a 7-biquad cascade for Z-Plane filter emulation, the main limitation is accurately decoding proprietary ARMAdillo coefficients and managing inter-stage saturation. Incorrect parameter handling during trilinear interpolation of the 3D cube can disrupt the smoothness of morphing parameter sweeps.