Trick-Taking Refactoring
CommunityConsolidate trick-taking logic into a safe base.
Software Engineering#typescript#refactoring#software-design#game-engine#code-duplication#trick-taking#base-class
Authorkerem-ersoz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Extracting and consolidating duplicated trick-taking logic (shared state, dealing, play flow) into a reusable base class to reduce maintenance across Hearts, King, and Spades.
Core Features & Use Cases
- BaseCardGame extraction centralizes common state management, dealing, and trick progression.
- Game-specific boundaries keep Hearts, King, and Spades logic isolated while sharing core functionality.
- Incremental safety rules enforce testable, reversible refactors and serialization compatibility.
Quick Start
Begin by introducing a BaseCardGame that encapsulates common behavior, then refactor one game at a time, validating serialization and tests after each step.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: Trick-Taking Refactoring Download link: https://github.com/kerem-ersoz/gonul/archive/main.zip#trick-taking-refactoring Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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