tweening
CommunitySmoothly animate values with ease and precision.
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Tweening in FlatRedBall2 provides smooth, time-based interpolation to animate properties such as position, scale, rotation, alpha, and camera state, eliminating manual timer logic and boilerplate.
Core Features & Use Cases
- Entity.Tween: animates a property on an entity (dies with the entity) and automatically cleans up with the owner.
- Screen.Tween: animates global properties when there is no entity owner, such as camera or UI transitions.
- Bump: a non-snap wiggle for responsive feedback without mid-animation artifacts.
- TweenAsync: asynchronous chaining to sequence multiple tweens without duplicating durations.
- Pause & safety: respects IsPaused; supports override hooks for custom timing behavior.
Use cases include button hover/press animations, sprite pulsing, camera zoom transitions, UI panel slides, and life-cycle dependent tweens tied to entities.
Quick Start
Create a tween that animates a target property from a starting value to an end value with a chosen duration and easing.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tweening Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#tweening Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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