tweening

Community

Smoothly animate values with ease and precision.

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Tweening in FlatRedBall2 provides smooth, time-based interpolation to animate properties such as position, scale, rotation, alpha, and camera state, eliminating manual timer logic and boilerplate.

Core Features & Use Cases

  • Entity.Tween: animates a property on an entity (dies with the entity) and automatically cleans up with the owner.
  • Screen.Tween: animates global properties when there is no entity owner, such as camera or UI transitions.
  • Bump: a non-snap wiggle for responsive feedback without mid-animation artifacts.
  • TweenAsync: asynchronous chaining to sequence multiple tweens without duplicating durations.
  • Pause & safety: respects IsPaused; supports override hooks for custom timing behavior.

Use cases include button hover/press animations, sprite pulsing, camera zoom transitions, UI panel slides, and life-cycle dependent tweens tied to entities.

Quick Start

Create a tween that animates a target property from a starting value to an end value with a chosen duration and easing.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tweening
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#tweening

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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