What problem does it solve? Animating game object properties in Phaser 4 requires knowing the TweenManager API, tween configuration options, easing names, and lifecycle callbacks, which are easy to misuse without a reference. ## Core Features & Use Cases - Tween Creation and Configuration: Build tweens with targets, duration, delay, easing, relative values, per-property configs, and stagger functions. - Sequencing and Looping: Compose tween chains, yoyo and repeat behavior, number tweens via addCounter, and loop controls with callbacks. - Playback Control and Events: Pause, resume, seek, restart, kill tweens, and subscribe to lifecycle events like onStart, onUpdate, and onComplete. - Use Case: When building a Phaser 4 scene, use this skill to animate a sprite moving across the screen with a bounce ease, then chain a fade-out and scale-up sequence with completion callbacks. ## Quick Start Ask the AI to create a Phaser 4 tween that moves a sprite to a target position with easing, yoyo, and an onComplete callback.