What problem does it solve?
This skill centralizes best practices and workflows for building and validating 2D shaders and effects within Tyou's Cocos Creator 3.8.7 environment, reducing trial-and-error and ensuring consistent results across UI, Sprite, Spine, and sequence-frame scenarios.
Core Features & Use Cases
- Provides guidance on target carriers (UI/Sprite, Spine, sequence frame, 2D material) and recommended asset checks.
- Documents default shader strategies, boundary rules, and validation steps to ensure compatibility with Cocos Effect/Material workflows.
- Real-world examples include grayscale, outline, dissolve, flow, UV distortion, and spine color/shader effects with performance budgets.
Quick Start
Create a shader task for a 2D UI element and follow the references to choose a target carrier, minimal effect, and validation steps.