tyou-shader-dev

Community

Efficient 2D shader dev for Tyou games

Authorxiayu519
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill centralizes best practices and workflows for building and validating 2D shaders and effects within Tyou's Cocos Creator 3.8.7 environment, reducing trial-and-error and ensuring consistent results across UI, Sprite, Spine, and sequence-frame scenarios.

Core Features & Use Cases

  • Provides guidance on target carriers (UI/Sprite, Spine, sequence frame, 2D material) and recommended asset checks.
  • Documents default shader strategies, boundary rules, and validation steps to ensure compatibility with Cocos Effect/Material workflows.
  • Real-world examples include grayscale, outline, dissolve, flow, UV distortion, and spine color/shader effects with performance budgets.

Quick Start

Create a shader task for a 2D UI element and follow the references to choose a target carrier, minimal effect, and validation steps.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tyou-shader-dev
Download link: https://github.com/xiayu519/Tyou/archive/main.zip#tyou-shader-dev

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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