tyou-shader-dev
CommunityEfficient 2D shader dev for Tyou games
Authorxiayu519
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill centralizes best practices and workflows for building and validating 2D shaders and effects within Tyou's Cocos Creator 3.8.7 environment, reducing trial-and-error and ensuring consistent results across UI, Sprite, Spine, and sequence-frame scenarios.
Core Features & Use Cases
- Provides guidance on target carriers (UI/Sprite, Spine, sequence frame, 2D material) and recommended asset checks.
- Documents default shader strategies, boundary rules, and validation steps to ensure compatibility with Cocos Effect/Material workflows.
- Real-world examples include grayscale, outline, dissolve, flow, UV distortion, and spine color/shader effects with performance budgets.
Quick Start
Create a shader task for a 2D UI element and follow the references to choose a target carrier, minimal effect, and validation steps.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: tyou-shader-dev Download link: https://github.com/xiayu519/Tyou/archive/main.zip#tyou-shader-dev Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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