What problem does it solve? Building GPU-rendered visuals inside HyperFrames compositions requires precise coordination between WebGPU pipelines and the player's seek timeline; this Skill provides the adapter contract, code patterns, and WGSL snippets needed to render exact frames on every hf-seek event. ## Core Features & Use Cases - Seek-Driven GPU Rendering: Initialize WebGPU, register GSAP tweens synchronously, and re-render from HyperFrames time on each hf-seek event. - Video-Backed Effects: Use video elements as GPU input textures for liquid glass, distortion, and frosted blur effects via a two-pass downsample pipeline. - WGSL Shader Snippets: Ready-made full-screen triangle vertex shader and rounded-rect SDF for glass pill effects. - Use Case: Create a liquid glass caption overlay on a video composition where the GPU canvas renders frosted blur over the footage and HTML captions animate via GSAP, all frame-accurate during video export. ## Quick Start Ask the AI to create a HyperFrames composition with a WebGPU liquid glass effect over a video layer that renders deterministically on seek events.