ubicaciones

Validate worldbuilding locations against a canonical geographic database.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/kodexArg/syv --skill ubicaciones
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ubicaciones
Source: https://github.com/kodexArg/syv/tree/main/.claude/skills/ubicaciones
Command: npx skills add https://github.com/kodexArg/syv --skill ubicaciones

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Ensuring geographical, spatial, and environmental consistency across all locations in a complex worldbuilding project is challenging, especially when considering realistic travel times, resource availability, and faction control. This Skill provides definitive geographic coherence.

Core Features & Use Cases

  • Location Validation: Verifies new and existing locations against a canonical database, ensuring coherent coordinates, climate, population, and accessibility.
  • Environmental Coherence: Validates climate, atmospheric conditions, and resource availability for any given location, respecting unique phenomena like Dársena's perpetual rain.
  • Realistic Travel & Movement: Calculates accurate distances and realistic travel times between points, considering terrain, mode of transport, and potential dangers.
  • Territorial Control & Population: Validates faction presence and control, ensuring population densities are realistic and supported by infrastructure.
  • Use Case: Create a new remote monastery location in the Mendoza region, and have the Skill validate its proposed climate, population, accessibility, and ensure it fits seamlessly into the SyV geographic canon.

Quick Start

Use the ubicaciones skill to calculate the travel time by horse from Dársena to Córdoba, identify any dangers along the route, and describe the typical climate encountered.

Frequently Asked Questions about ubicaciones

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate geographic consistency across worldbuilding locations?

Geographic consistency validation checks new and existing locations against a canonical database, verifying coordinates, climate, population, accessibility, and faction control to ensure coherent spatial relationships throughout your world.

Can I calculate realistic travel times between locations considering terrain and transport?

Yes, the Skill calculates accurate distances and travel times between points by accounting for terrain type, transportation mode, environmental hazards, and route dangers to produce realistic movement estimates.

How do I ensure climate and environmental conditions are consistent at a location?

Environmental coherence validation checks climate, atmospheric conditions, and resource availability against your world's rules, accounting for unique phenomena and ensuring locations support their described populations and infrastructure.

What should I check before adding a new location to my world?

Before adding a location, verify its proposed coordinates align with your canon, confirm climate matches geography, validate population density is realistic, check faction presence and control, and ensure accessibility fits the narrative context.

Does this work for mapping travel routes across multiple regions?

Yes, the Skill identifies dangers along routes, calculates distances across terrain types, estimates travel times by transport mode, and describes typical climate conditions encountered, supporting multi-region journey planning.

What happens when location data conflicts with established geographic rules?

The Skill flags incoherence by cross-checking coordinates, climate zones, populations, and distances against your canonical database, then provides actionable validation feedback and corrected estimates to resolve conflicts.