ue-character-movement

Implement custom Unreal Engine character movement modes with UCharacterMovementComponent.

304|46|Updated Mar 1, 2026
One-click install
npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-character-movement
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-character-movement
Source: https://github.com/quodsoler/unreal-engine-skills/tree/main/skills/ue-character-movement
Command: npx skills add https://github.com/quodsoler/unreal-engine-skills --skill ue-character-movement

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides comprehensive guidance and implementation patterns for Unreal Engine's UCharacterMovementComponent (CMC), enabling developers to precisely control character movement, implement custom behaviors, and ensure robust network synchronization.

Core Features & Use Cases

  • Movement Modes: Understand and implement ground, air, swimming, flying, and custom movement states.
  • Network Prediction: Integrate custom movement logic with CMC's client-side prediction and server reconciliation for multiplayer games.
  • Root Motion: Apply and manage root motion from animations or gameplay code for precise character animation-driven movement.
  • Use Case: Implement a complex wall-running mechanic by extending CMC, handling its network replication, and ensuring it integrates seamlessly with existing character actions like jumping and falling.

Quick Start

Use the ue-character-movement skill to implement a custom movement mode for wall-running.

Frequently Asked Questions about ue-character-movement

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement a custom movement mode in Unreal Engine's CharacterMovementComponent?

To implement custom movement modes in Unreal Engine's CharacterMovementComponent, you extend the component's movement mode logic and override physics simulation functions. This allows handling specific behaviors like wall-running alongside existing ground and air states.

How does network prediction work for custom character movement in Unreal Engine?

Network prediction for custom character movement uses FSavedMove integration to capture client inputs and server reconciliation to correct state. This ensures multiplayer synchronization when extending UCharacterMovementComponent with advanced mechanics.

What's the best way to apply root motion from animations to drive character locomotion in Unreal Engine?

The best way to apply root motion for character locomotion is through UCharacterMovementComponent, which manages animation-driven movement. This ensures precise translation from animations integrates seamlessly with existing character physics and actions.

Do I need to know C++ to implement advanced character movement mechanics in Unreal Engine?

Yes, you need a solid understanding of the C++ Unreal Engine API to implement advanced character movement mechanics. Extending UCharacterMovementComponent for custom physics pipelines and network replication requires native programming knowledge.

Why are my custom character movement mechanics desyncing in multiplayer Unreal Engine games?

Custom movement mechanics desync in multiplayer when FSavedMove integration is not properly implemented for server reconciliation. UCharacterMovementComponent requires accurate client-side prediction and state replication to prevent positional corrections.