ue-editor-automation-workflow
CommunityStable, repeatable Unreal Editor automation
Authormoraluco
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a reliable, auditable workflow for running automation that requires the Unreal Editor, reducing flakiness, preventing lost work, and producing reproducible evidence for tests and investigations.
Core Features & Use Cases
- Mode selection: Choose between interactive Editor+Bridge for asset and blueprint queries or unattended UnrealEditor-Cmd for CI/nightly runs.
- Safety & persistence: Enforces immediate saves, milestone checkpoints, and rollback-on-failure practices to avoid half-broken assets.
- Resource governance & observability: Controls concurrency, enforces memory/instance guards, isolates outputs per run, and captures logs/screenshots for postmortem.
- Testing integration: Orchestrates Pester unit and optional E2E runs, plus guidance for C++ builds, Live Coding caveats, and restart needs.
Quick Start
Start the UE Editor automation workflow to launch or reuse an Editor instance, wait for bridge connectivity if needed, run tests or queries, collect logs and screenshots, and apply save/rollback policies for safe, reproducible results.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-editor-automation-workflow Download link: https://github.com/moraluco/Illusion-Cursor-dev-kit/archive/main.zip#ue-editor-automation-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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