ue-editor-launch
CommunityLocate and launch UnrealEditor; restore UE bridge
Authormoraluco
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Ensures an interactive UnrealEditor instance is found, launched, and that the SoftUEBridge is reachable before running soft-ue-cli workflows, preventing false negatives from timeouts or 502 errors and avoiding unreliable file-string heuristics.
Core Features & Use Cases
- Deterministic Editor Launch: Resolve UnrealEditor.exe via an environment override or a known fallback path and start the project .uproject.
- Bridge Health & Recovery: Wait for and validate SoftUEBridge with soft_ue_cli check-setup/status, handle 502/timeouts, suggest NO_PROXY adjustments, and apply restart-based recovery when needed.
- Integration with Automation: Recommended script entrypoint to avoid multiple editor instances and to trigger downstream tasks such as blueprint text indexing for Cursor search capabilities.
Quick Start
Ask the agent to "Start the UnrealEditor for the project, ensure SoftUEBridge is reachable, and retry soft_ue_cli check-setup until successful."
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-editor-launch Download link: https://github.com/moraluco/Illusion-Cursor-dev-kit/archive/main.zip#ue-editor-launch Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.