What problem does it solve?
This Skill provides comprehensive guidance and code examples for leveraging Unreal Engine's powerful Sequencer tool for creating in-game cinematics, cutscenes, and professional animations.
Core Features & Use Cases
- Sequence Playback: Control playback of
LevelSequence assets, including play, pause, stop, and looping.
- Actor Binding: Dynamically bind actors to sequence tracks at runtime using tags or GUIDs.
- Camera System: Configure and manage
CineCameraActor for cinematic shots, including focus, aperture, and look-at tracking.
- Event Handling: Implement Sequencer event tracks to trigger C++ functions or Blueprint events.
- Movie Render Queue: Set up and execute render jobs for high-quality offline rendering.
- Use Case: Create a dynamic in-game cutscene where player characters are bound to specific roles in a
LevelSequence asset, camera cuts are managed, and player input is temporarily disabled.
Quick Start
Use the ue-sequencer-cinematics skill to play a LevelSequence asset named 'MySequence' using C++.