ue5-audio-mcp

Controls the Unreal Editor audio plugin over TCP to build MetaSounds graphs and scan Blueprints.

6|2|Updated Feb 6, 2026
One-click install
npx skills add https://github.com/koshimazaki/UE-AUDIO-MCP --skill ue5-audio-mcp-koshimazaki
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue5-audio-mcp
Source: https://github.com/koshimazaki/UE-AUDIO-MCP/tree/main/.claude/skills/ue5-audio-mcp
Command: npx skills add https://github.com/koshimazaki/UE-AUDIO-MCP --skill ue5-audio-mcp-koshimazaki

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Building MetaSounds DSP graphs and inspecting audio Blueprints in Unreal Engine 5 normally requires manual editor work; this Skill exposes the UE Audio MCP plugin's TCP server on port 9877 so an AI can create nodes, wire connections, and export graphs programmatically. ## Core Features & Use Cases - MetaSounds Graph Construction: Create builders, add oscillators, filters, and envelopes, connect pins, and build assets to /Game/ paths via JSON commands. - Project Scanning & Export: List assets by class, scan Blueprints for audio logic, and export existing MetaSound graphs including nodes, edges, and variables. - Audition & Debugging: Ping the plugin, audition sounds in-editor, and diagnose connection issues on 127.0.0.1:9877. - Use Case: Ask the AI to create a filtered synth with an AD envelope — it sends create_builder, add_node, connect, and build_to_asset commands and produces a playable MetaSoundSource asset. ## Quick Start Ask the AI to ping the Unreal Editor plugin on port 9877 and then build a simple sine wave MetaSound source saved to /Game/Audio/MCP.

Frequently Asked Questions about ue5-audio-mcp

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a MetaSounds graph from Python in Unreal Engine 5?

Send JSON commands over TCP to 127.0.0.1:9877 with a 4-byte big-endian length prefix. Call create_builder first, then add_node, set_default, and connect for each node, and finish with build_to_asset targeting a /Game/ path.

How to scan a Blueprint for audio logic in UE5?

Use the scan_blueprint command with the asset_path parameter, optionally setting audio_only to true to filter for audio-relevant nodes. It returns graphs and an audio_summary describing the sound logic found.

What node types are available for MetaSounds graph building?

The skill documents key nodes like Sine, Saw, Biquad Filter, AD/ADSR Envelope, Wave Player, and Multiply with their pin names. Run list_node_classes to discover the full set of engine-registered node classes.

Why does the TCP connection to the Unreal Editor plugin drop?

The connection drops after roughly 17 rapid commands. Reconnect using progressive delay between retries, and verify the plugin is running by sending a ping command to port 9877.

Can I connect an audio pin to a float pin in MetaSounds?

No, audio and float pins cannot be cross-connected. Use the correct node variant for the data type, such as UE::Multiply::Audio for audio signals, and check pin types in the node specs reference.