What problem does it solve? Connecting game events to audio in Unreal Engine 5 requires knowing dozens of Blueprint nodes, Wwise integration patterns, and MetaSounds parameter wiring, which is slow to research and easy to wire incorrectly. ## Core Features & Use Cases - Blueprint Audio Node Reference: Covers playback, dialogue, mixing, and Wwise (AkAudio) nodes such as PlaySoundAtLocation, PostEvent, and SetRTPCValue. - Game Event Patterns: Provides ready-made wiring patterns for footsteps via anim notifies, overlap-based ambience, weather states, damage impacts, and movement-driven RTPCs. - Project Scanning: Uses MCP tools and TCP plugin commands to list assets and deep-scan Blueprint graphs for audio-relevant nodes, with results importable into a SQLite knowledge base. - Use Case: Ask for a footstep setup and receive the AnimNotify to line trace to Set Switch to PostEvent wiring, plus the corresponding Wwise switch configuration. ## Quick Start Ask the assistant to create a Blueprint footstep sound trigger using an animation notify that posts a Wwise event with surface detection.