ue5-cpp-scaffold

Generate Unreal Engine 5 C++ class boilerplate with Epic's coding standards.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/antonioinnovateops/UnrealEngineAgent --skill ue5-cpp-scaffold
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue5-cpp-scaffold
Source: https://github.com/antonioinnovateops/UnrealEngineAgent/tree/main/.claude/skills/ue5-cpp-scaffold
Command: npx skills add https://github.com/antonioinnovateops/UnrealEngineAgent --skill ue5-cpp-scaffold

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the creation of Unreal Engine 5 C++ class boilerplate, ensuring adherence to Epic's coding standards and saving developers significant time on repetitive setup tasks.

Core Features & Use Cases

  • Boilerplate Generation: Creates header (.h) and source (.cpp) files for various UE5 class types (Actors, Components, Subsystems, GAS classes, etc.).
  • Standard Adherence: Automatically includes necessary macros (UCLASS, UPROPERTY, UFUNCTION), forward declarations, and module API macros.
  • Use Case: When starting a new feature that requires a custom Actor, use this Skill to quickly generate the foundational Actor class files with all the correct Unreal Engine boilerplate.

Quick Start

Use the ue5-cpp-scaffold skill to create a new Actor class named MyPlayerCharacter.

Frequently Asked Questions about ue5-cpp-scaffold

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Unreal Engine 5 C++ boilerplate code for an Actor class?

To generate Unreal Engine 5 C++ boilerplate, use this scaffolding tool to automatically create the header and source files for your Actor class, complete with proper UCLASS macros, module API macros, and correct file placement in the Source directory.

What UE5 C++ class types can I scaffold using code generation?

You can scaffold UE5 C++ boilerplate for Actors, Components, Subsystems, Gameplay Abilities, Attribute Sets, Widgets, GameModes, PlayerControllers, DataAssets, Interfaces, AnimInstances, and Blueprint Function Libraries.

How do I ensure my generated C++ classes follow Epic's coding standards?

To ensure your C++ classes follow Epic's coding standards, this scaffolding tool automatically injects the necessary UPROPERTY and UFUNCTION macros, forward declarations, include hierarchy, and module API macros during the boilerplate generation process.

Can I automatically generate header and source file pairs for Unreal Engine 5 Subsystems?

Yes, you can automatically generate header and source file pairs for Unreal Engine 5 Subsystems, as the scaffolding process handles the creation of both files and places them directly in the correct Source directory.

What is the best way to set up boilerplate for Gameplay Abilities and Attribute Sets in UE5 C++?

The best way to set up boilerplate for Gameplay Abilities and Attribute Sets in UE5 C++ is using an automated scaffolding generator, which produces the foundational class structure with all required macros and includes.