What problem does it solve? Setting up a complete Wwise project for Unreal Engine 5 involves dozens of repetitive authoring steps—creating bus hierarchies, game parameters, switches, events, and SoundBanks—which are slow and error-prone when done manually in the Wwise UI. ## Core Features & Use Cases - WAAPI HTTP Automation: Create buses, RTPCs, switch/state groups, containers, events, and SoundBanks programmatically via curl or Python against port 8090. - AudioLink Integration: Route MetaSounds audio into Wwise for mixing and spatialization, covering both the Wwise-side ActorMixer setup and the UE5-side WwiseAudioLinkComponent configuration. - UE5 Integration Guidance: Configure .uproject plugins, DefaultGame.ini AkSettings, audio routing modes, and SoundBank reconciliation. - Use Case: Ask the agent to build a full game audio project from scratch—it executes the 8-phase recipe from bus hierarchy through SoundBank generation and project save. ## Quick Start Ask the agent to create a standard game audio bus hierarchy with SFX, NPC, Ambient, Music, and VO buses in your open Wwise project using WAAPI.