ugc-toon-action
CommunityCreate stylized toon-action animations.
Authoralecs5am
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a generalized blueprint for producing painterly toon-action animations without tying to a specific subject, ensuring consistent aesthetic and a repeatable pipeline.
Core Features & Use Cases
- Seedance-driven action generation: uses seedance-2.0 to produce per-clip SUBJECTS blocks, environments, audio policies, and style prompts that maintain a consistent silhouette and painterly look.
- GPT character-generation prompts: designs diverse cast with silhouette-lock references to minimize drift across shots.
- Reference gate & quality control: enforces reference checks, continuity, and diegetic audio constraints before rendering.
- End-to-end pipeline: intake → scenarist → art-director → editor, with post-render music and final composition.
Quick Start
Provide a brief subject and high-level brief to initialize intake, then let the scenarist generate SUBJECTS blocks and seedance prompts for the first clip.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ugc-toon-action Download link: https://github.com/alecs5am/ralphy/archive/main.zip#ugc-toon-action Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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