ugc-video-prompts

Generate UGC-style video clips in Palmier Pro by animating anchor stills with motion prompts.

Updated Aug 6, 2026
One-click install
npx skills add https://github.com/ferrarifankid04/ai-skills-public --skill ugc-video-prompts-ferrarifankid04
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ugc-video-prompts
Source: https://github.com/ferrarifankid04/ai-skills-public/tree/main/claude-code/skills/palmier-ugc-video-prompts
Command: npx skills add https://github.com/ferrarifankid04/ai-skills-public --skill ugc-video-prompts-ferrarifankid04

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Text-to-video generation from scratch often produces unrealistic results with identity drift and artificial-looking motion. This Skill solves that by using a still-then-animate pipeline: generate or reuse a realistic anchor image first, then animate it with focused motion prompts inside Palmier Pro. ## Core Features & Use Cases - Still-then-animate pipeline: Locks subject identity, lighting, and skin texture with an anchor still before adding motion, so the video model only solves movement and speech. - Model selection guidance: Picks between Grok Imagine Video, Kling V3/O3, Seedance 2, and Veo 3.1 based on dialogue needs, reference counts, resolution, and observed real-world failure modes. - Beat-based ad assembly: Splits a UGC ad into short jump-cut beats (hook, demo, CTA), locks voice consistency across clips with explicit pitch/tone/accent/pace descriptions or reference audio, and assembles clips on the timeline. - Use Case: A marketer animates a skincare product still into a talking-head hook clip on Kling V3 with a quoted line and handheld camera shake, then cuts it together with demo and CTA beats on the Palmier Pro timeline. ## Quick Start Ask the agent to animate an existing still from the media library into a short UGC-style talking clip with a specific spoken line and natural handheld camera motion.

Frequently Asked Questions about ugc-video-prompts

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make realistic UGC-style videos with AI?

Generate a realistic anchor still image first, then animate it with a motion prompt describing only camera behavior, subject movement, and speech. This still-then-animate approach avoids the identity drift and artificial look of cold text-to-video generation.

Which video model should I use for talking-head clips with dialogue?

Use Grok Imagine Video or Kling V3 as defaults, since both render synced dialogue audio with accurate lip-sync. Kling handles longer or more nuanced lines and up to 4k resolution, while Grok caps at 720p and suits quick drafts.

How do I keep the same voice across multiple video clips?

Describe the voice explicitly in every clip's prompt with all four attributes: pitch, tone, accent, and pace, reusing the exact wording verbatim. On Seedance, pass the first clip's rendered audio as a referenceAudioMediaRefs input to lock the actual voice.

Why avoid Veo 3.1 as a default video model?

Veo 3.1 fails frequently with content-checker errors across unrelated prompts and anchors in this project's testing, making it unpredictable as a default despite good output quality when it works. Use it only when the user names it specifically.

When should I use Seedance 2 Mini instead of full Seedance 2?

Use Seedance 2 Mini (720p cap) by default because full Seedance 2 at 1080p or 4k is significantly more expensive. Only opt into the higher resolution when a beat specifically requires it, after confirming the cost with the user.