ui-asset-gen-director
CommunityOrchestrate UI asset generation from family maps.
Authoreaglhuang
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the UI asset generation workflow by turning family-map data into concrete asset tasks and parameter-tune manifests, reducing manual handoffs and error-prone handcrafting.
Core Features & Use Cases
- Reads a screen's family-map to identify zones with status asset-pending and missing skin assets.
- Generates asset-task-manifest.json and param-tune-manifest.json along with ArtRecipe tasks to drive asset production.
- Supports targeted outputs for specified families (e.g., tab, item-cell) and allows reuse of existing assets when possible.
Quick Start
Provide screenId or path to the screen's family-map.json and a list of target families, then generate the appropriate asset-task or param-tune tasks.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-asset-gen-director Download link: https://github.com/eaglhuang/cocos_new/archive/main.zip#ui-asset-gen-director Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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