ui-design

Extract UI and content organization entities from game design narrative text.

Updated Jan 17, 2026
One-click install
npx skills add https://github.com/bivex/loreSystem --skill ui-design-bivex
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ui-design
Source: https://github.com/bivex/loreSystem/tree/main/.claude/skills/ui-design
Command: npx skills add https://github.com/bivex/loreSystem --skill ui-design-bivex

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill addresses the need to systematically identify and structure user interface elements and content organization strategies from narrative text, ensuring clarity and usability in game design documentation.

Core Features & Use Cases

  • UI Element Extraction: Identifies and extracts details about player choices, menus, and dialog systems.
  • Content Organization Analysis: Extracts information on flowcharts, handouts, tokenboards, tags, templates, and notes used for organizing game content.
  • Use Case: When reviewing game design documents, this Skill can automatically identify all player choice points and how they are presented, as well as catalog any reference handouts or organizational tags used by the development team.

Quick Start

Use the ui-design skill to extract all UI and content organization entities from the provided game design document.

Frequently Asked Questions about ui-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract UI elements from game design documentation?

Extract UI elements from game design documentation by analyzing narrative text to identify player choices, dialog systems, and menus, ensuring interface clarity and usability in the extracted output.

What is the best way to organize game content like flowcharts and handouts?

Organize game content by analyzing narrative text to catalog flowcharts, handouts, tokenboards, tags, templates, and notes, resulting in a structured overview of content organization strategies.

Can I catalog player choice points from narrative text automatically?

You can catalog player choice points by processing narrative text to automatically identify and extract how choices are presented and structured within game design documents.

Does this work for player-facing materials and game design documents?

Yes, extraction applies to both game design documentation and player-facing materials, analyzing user interface elements and organizational systems for clarity and utility across both formats.

What content organization systems can be extracted from game narratives?

Content organization systems extracted from game narratives include flowcharts, handouts, tokenboards, tags, templates, and notes used by development teams to structure content.