ui-family-architect

Community

Assign UI zone families from proof drafts.

Authoreaglhuang
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This step of the UI production pipeline reads a proof draft, assigns a structural family, a themeStack, and a recipe seed for each visual zone, validates family availability, and outputs a family-map along with prefilled recipe fields to feed downstream steps.

Core Features & Use Cases

  • Reads proof drafts to map each visual zone to a suitable structural family and UI skin configuration.
  • Validates availability of core structural families and their corresponding skin recipes, flagging missing assets or unresolved questions.
  • Produces a ready-to-use family-map and a recipe seed that accelerates the subsequent recipe compiler and UI vibe pipeline.

Quick Start

Provide the proof draft path (and optional themeOverride) to initiate the workflow and generate a family-map and recipe seeds for the target screen.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ui-family-architect
Download link: https://github.com/eaglhuang/cocos_new/archive/main.zip#ui-family-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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