ui-family-architect
CommunityAssign UI zone families from proof drafts.
Authoreaglhuang
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This step of the UI production pipeline reads a proof draft, assigns a structural family, a themeStack, and a recipe seed for each visual zone, validates family availability, and outputs a family-map along with prefilled recipe fields to feed downstream steps.
Core Features & Use Cases
- Reads proof drafts to map each visual zone to a suitable structural family and UI skin configuration.
- Validates availability of core structural families and their corresponding skin recipes, flagging missing assets or unresolved questions.
- Produces a ready-to-use family-map and a recipe seed that accelerates the subsequent recipe compiler and UI vibe pipeline.
Quick Start
Provide the proof draft path (and optional themeOverride) to initiate the workflow and generate a family-map and recipe seeds for the target screen.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-family-architect Download link: https://github.com/eaglhuang/cocos_new/archive/main.zip#ui-family-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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