What problem does it solve? Game UI assets often fail on two fronts: inconsistent visual style across a set of icons and fake transparency where the model paints a checkerboard instead of real alpha. This Skill enforces a reusable style anchor and a server-side background-removal pass so every icon, button, and panel ships with true transparency and a unified look. ## Core Features & Use Cases - Style-anchored generation: Defines a persistent UI anchor (palette, line weight, shape language) reused across every asset so a 12-icon ability bar looks like one game. - True transparent PNGs: Uses the removeBackground option on summer_generate_image instead of prompting for transparency, eliminating the painted-checkerboard failure. - Engine wiring: Imports assets via summer_import_from_url and wires them into scenes as TextureRect, NinePatchRect, or AtlasTexture nodes with correct patch margins and stretch modes. - Use Case: Generate a fire-spell ability icon, three button states (idle/hover/pressed), and a NinePatch-ready parchment panel, then wire all of them into res://ui/hud.tscn. ## Quick Start Ask your agent to generate a flat-design fire-spell ability icon with a transparent background and wire it into the HUD scene as a TextureRect.