uloop-screenshot

Capture Unity Editor windows as PNG screenshots with configurable options.

500|44|Updated Jun 15, 2025
One-click install
npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-screenshot-hatayama
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: uloop-screenshot
Source: https://github.com/hatayama/unity-cli-loop/tree/main/.agents/skills/uloop-screenshot
Command: npx skills add https://github.com/hatayama/unity-cli-loop --skill uloop-screenshot-hatayama

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Capture screenshots of Unity Editor windows to document UI state, streamline debugging, and create visual records of editor sessions.

Core Features & Use Cases

  • Capture Game, Scene, Console, Inspector, and other EditorWindows as PNG files.
  • Save editor window appearances for documentation, bug reports, and QA.
  • Use with optional flags to control window name matching, resolution, and output directory.

Quick Start

Run uloop screenshot with optional flags to capture a window and save it as a PNG in the default output directory.

Frequently Asked Questions about uloop-screenshot

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I capture a Unity Editor window as a PNG screenshot?

Capture Unity Editor windows as PNG screenshots by running the automation command with optional flags for window-name matching, resolution-scale, and output-directory to quickly document UI state and debugging results.

Can I take screenshots of specific windows like the Console or Inspector in Unity?

Yes, you can capture specific Unity Editor windows including Game, Scene, Console, Inspector, and custom EditorWindows by using the window-name matching option to target the desired panel.

How do I automate saving Unity editor window appearances for bug reports?

Automate saving Unity editor window appearances for bug reports by running the screenshot command, which captures the current UI state as a PNG file in your specified output directory for QA documentation.

What happens if the Unity Editor window I want to capture is not open?

If the target Unity Editor window is missing or not found, the screenshot tool gracefully handles the error and reports it, preventing the automation workflow from crashing during batch documentation.

Can I control the resolution of Unity Editor window screenshots?

Yes, you can control the resolution of Unity Editor window screenshots by using the resolution-scale option, adjusting the output quality of the PNG files to meet your documentation needs.

Is there a way to automate Unity documentation by capturing multiple editor windows?

Automate Unity documentation by running the screenshot command with window-name flags to capture Game, Scene, or Inspector windows as PNGs, creating a visual record of editor sessions for QA and debugging.