undo-module

Official

Robust undo/redo with mergeable commands.

Authorpunkfuncgames
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Undo/redo systems are essential for complex interactions, but implementing reliable, mergeable undo stacks across diverse actions is error-prone and time-consuming.

Core Features & Use Cases

  • Implements an UndoRedoService that exposes deterministic undo/redo stacks, reactive state (e.g., CanUndo, CanRedo), and event-driven notifications.
  • Supports mergeable commands via IMergeableCommand to condense consecutive actions and optimize history.
  • Includes built-in commands (CompositeCommand, MoveTransformCommand, SetSettingCommand<T>, SetVolumeCommand) and a ready-to-use installer to wire the service in projects.
  • Event types include CommandExecutedEvent, UndoPerformedEvent, RedoPerformedEvent, and UndoStackClearedEvent for UI and analytics.

Quick Start

Install and wire up the UndoRedoService, implement a custom IUndoableCommand, and attach it to your action triggers via ExecuteAsync to enable undo/redo.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: undo-module
Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#undo-module

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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