What problem does it solve?
This Skill provides precise, repeatable control of the Unity Scene View and Game Camera so users can frame, align, and capture views without manual, error-prone mouse adjustments or confusion between Scene and Game camera operations.
Core Features & Use Cases
- Align and focus: Align the Scene View to look at a GameObject or a world-space point using camera_align_view_to_object and camera_look_at.
- Transform control: Retrieve and set Scene View transforms with camera_get_info and camera_set_transform to reproduce exact editor viewpoints.
- Game Camera management: Create Game Cameras, adjust properties such as fieldOfView, clip planes, clear flags, culling masks, and orthographic settings, and capture camera-specific screenshots with camera_screenshot.
- Use Case: Align the Scene View to a character for animation iteration, create a new gameplay camera, configure its FOV and culling mask, and capture a high-resolution screenshot for documentation.
Quick Start
Align the Scene View camera to the object named Player and report its new position and rotation.