unity-cinemachine

Configure Unity Cinemachine virtual cameras, brain settings, and pipeline components.

Updated Jan 30, 2026
One-click install
npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-cinemachine-rayzerrek
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-cinemachine
Source: https://github.com/Rayzerrek/dotfiles/tree/main/.pi/agent/skills/unity-skills/skills/cinemachine
Command: npx skills add https://github.com/Rayzerrek/dotfiles --skill unity-cinemachine-rayzerrek

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the manual trial-and-error of building and tuning Cinemachine cameras in Unity, helping you set up cinematic motion, framing, and camera switching with fewer steps.

Core Features & Use Cases

  • Virtual Camera Setup: Create and configure VCam, FreeLook, ClearShot, State Driven, Mixing, and Sequencer cameras.
  • Camera Tuning: Adjust follow and look-at targets, body, aim, noise, lens, priority, blend, and brain settings.
  • Advanced Cinematics: Work with target groups, impulse effects, extensions, splines, and camera-manager workflows for polished in-game cinematics.
  • Use Case: A game developer can quickly build a third-person follow camera, add occlusion handling, and switch to state-driven or clear-shot behavior for cutscenes and gameplay transitions.

Quick Start

Ask the assistant to create a Cinemachine virtual camera for the player and configure it to follow and look at the main character with suitable lens and damping settings.

Frequently Asked Questions about unity-cinemachine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a Unity Cinemachine virtual camera to follow and look at a player target?

To set up a Unity Cinemachine virtual camera, you configure the VCam's follow and look-at targets, then adjust body, aim, and noise settings for framing. This Skill quickly configures target assignments and damping for third-person follow cameras.

What's the best way to create cutscene camera transitions in Unity?

The best way to create cutscene transitions in Unity is using Cinemachine blends, priority settings, and state-driven or sequencer cameras. This Skill automates configuring these pipeline components for smooth gameplay-to-cutscene transitions.

Can I use Cinemachine 3.x with this setup, or does it only support Cinemachine 2.x?

Cinemachine 3.x and 2.x are both supported through reflection-based compatibility. You need the com.unity.cinemachine package installed in your Unity project to configure VCam, FreeLook, and ClearShot workflows.

How do I add camera shake and impulse effects in Unity Cinemachine?

To add camera shake in Unity Cinemachine, you apply impulse effects and noise extensions to your virtual camera. This Skill configures impulse sources and noise settings to deliver polished cinematic impact reactions.

Does this approach support multiple camera switching with ClearShot and Mixing cameras?

ClearShot and Mixing cameras are fully supported for dynamic multi-camera switching. This Skill configures these virtual camera types alongside brain settings to automate active camera selection and blending.