unity-cli-usage

Automate Unity Editor operations and manage CLI connections via unity-cli.

83|10|Updated Feb 17, 2026
One-click install
npx skills add https://github.com/akiojin/unity-cli --skill unity-cli-usage
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-cli-usage
Source: https://github.com/akiojin/unity-cli/tree/main/.claude-plugin/plugins/unity-cli/skills/unity-cli-usage
Command: npx skills add https://github.com/akiojin/unity-cli --skill unity-cli-usage

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a streamlined way to interact with and automate the Unity Editor directly from Claude Code, enabling efficient development workflows.

Core Features & Use Cases

  • Unity Editor Automation: Execute commands and manage Unity Editor instances via the unity-cli.
  • Connection Verification: Easily check and establish connections to running Unity Editor instances.
  • Command Routing: Decide between using specific typed commands or the more flexible raw command for tool execution.
  • Troubleshooting: Assists with common setup and connection issues for unity-cli.
  • Use Case: You need to quickly check if your Unity Editor is connected and accessible, or switch to a different active instance before running a build command.

Quick Start

Verify that unity-cli can connect to your Unity Editor by running the system ping command.

Frequently Asked Questions about unity-cli-usage

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor operations from a command line interface?

Verify your Unity Editor connection by running the system ping command through unity-cli to check host and port configurations, confirming that Claude Code can access the active Unity instance.

Can I switch between multiple running Unity Editor instances using CLI?

Yes, unity-cli supports active instance switching, allowing you to manage and redirect CLI commands to different running Unity Editor instances during your development workflow.

What's the difference between typed commands and raw tools in unity-cli?

Typed commands provide structured execution for specific Unity Editor operations, while raw commands offer flexible tool execution for troubleshooting setup and connection issues when standard commands are insufficient.

Why is my unity-cli connection to Unity Editor not working?

Connection issues often stem from incorrect host or port configurations; use unity-cli troubleshooting features to verify CLI setup, check running instances, and ensure the active Unity Editor instance is accessible.

Do I need a running Unity Editor instance to use unity-cli automation?

Yes, unity-cli requires a running Unity Editor instance to establish a connection, verify accessibility, and route commands for automating editor operations and local code tools.