unity-climber-iteration

Community

Steady Unity Climber iteration with boundaries.

Authormuddyrain
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity 项目在快速迭代中容易产生提交噪音和边界不清的问题。本 Skill 提供一个统一的迭代节奏,确保新项目初始化、gitignore 的收敛、任务清单的维护,以及 Three.js 旧链路的平滑过渡。

Core Features & Use Cases

  • 统一迭代节奏:确保最小可提交的改动和清晰的边界,以便版本控制和评审可追踪。
  • 活跃 backlog 驱动:引用 UNITY-CLIMBER-TASKS.md,维持 3-5 项活跃任务,完成即移出,后续补充。
  • Three.js 旧链路过渡:冻结过渡,优先在 Unity 主线完成后再考虑清除旧依赖。
  • 落地验收与汇报:明确完成状态、下一步建议,并列出执行的校验命令与验证路径。

Quick Start

按照 Unity Climber 迭代流程初始化项目、收敛提交边界,并在下一轮计划待办。

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-climber-iteration
Download link: https://github.com/muddyrain/valley-mas/archive/main.zip#unity-climber-iteration

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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