unity-climber-iteration

Enforce submission boundaries and guide Three.js transitions in Unity Climber iterations.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill unity-climber-iteration
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-climber-iteration
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/unity-climber-iteration
Command: npx skills add https://github.com/muddyrain/valley-mas --skill unity-climber-iteration

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Unity 项目在快速迭代中容易产生提交噪音和边界不清的问题。本 Skill 提供一个统一的迭代节奏,确保新项目初始化、gitignore 的收敛、任务清单的维护,以及 Three.js 旧链路的平滑过渡。

Core Features & Use Cases

  • 统一迭代节奏:确保最小可提交的改动和清晰的边界,以便版本控制和评审可追踪。
  • 活跃 backlog 驱动:引用 UNITY-CLIMBER-TASKS.md,维持 3-5 项活跃任务,完成即移出,后续补充。
  • Three.js 旧链路过渡:冻结过渡,优先在 Unity 主线完成后再考虑清除旧依赖。
  • 落地验收与汇报:明确完成状态、下一步建议,并列出执行的校验命令与验证路径。

Quick Start

按照 Unity Climber 迭代流程初始化项目、收敛提交边界,并在下一轮计划待办。

Frequently Asked Questions about unity-climber-iteration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enforce small auditable submission boundaries during Unity project iteration?

To maintain a project backlog, reference a markdown task list to actively govern 3 to 5 tasks, removing completed items immediately and adding new ones for subsequent development cycles.

What is the best way to manage an active backlog for ongoing Unity project development?

To maintain a project backlog, reference a markdown task list to actively govern 3 to 5 tasks, removing completed items immediately and adding new ones for subsequent development cycles.

How do I transition a Three.js legacy codebase to Unity without breaking existing links?

To transition Three.js legacy links, freeze the old dependencies and prioritize completing the Unity mainline first, ensuring cross-link transitions remain controlled before removing old code.

Can I use this iteration workflow for new Unity project initialization and gitignore convergence?

Yes, you can use this iteration workflow for new Unity projects to initialize the repository, converge gitignore rules, and establish a unified iteration rhythm from the start.

Why does my Unity iteration workflow lack clear validation steps and status reporting?

Your Unity iteration lacks validation because it needs defined completion states, explicit next step suggestions, and documented verification commands to ensure proper landing acceptance.