unity-debug

Fetch Unity console logs, compilation status, and memory metrics.

Updated Apr 11, 2026
One-click install
npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-debug-lrbjk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-debug
Source: https://github.com/lrbjk/FenShen_Remake_V0/tree/main/.codex/skills/unity-skills/skills/debug
Command: npx skills add https://github.com/lrbjk/FenShen_Remake_V0 --skill unity-debug-lrbjk

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill consolidates Unity editor diagnostics so developers can quickly find and triage compilation errors, runtime console errors, environment and memory details, and issues with scripting defines.

Core Features & Use Cases

  • Get filtered console logs and active errors with configurable limits for focused troubleshooting.
  • Retrieve stack traces for specific log entries, check compilation status, and force a full script recompile when needed.
  • Query system, assembly, and memory information and get or set scripting define symbols for the current build target.
  • Use Case: during local development or CI debugging, collect recent error logs, validate compilation state, force a recompile, and inspect system/memory metrics to diagnose regressions.

Quick Start

Request the unity-debug skill to return the most recent 50 error logs filtered by a keyword and provide the stack trace for entry 0.

Frequently Asked Questions about unity-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I get Unity console logs filtered by keyword with stack traces?

Unity console logs can be retrieved by requesting filtered entries with configurable limits, returning structured results containing indexed log entries, success flags, and specific stack traces for triaging runtime errors.

Can I check Unity compilation status and force a script recompile during development?

Unity compilation status can be checked and a full script recompile can be triggered on demand, returning structured indicators that confirm server availability and active compilation state for local development or CI debugging.

How do I retrieve Unity system environment, assembly data, and memory usage metrics?

Unity system environment, assembly lists, and memory usage metrics can be queried directly to diagnose performance regressions, returning structured system information and memory data for the current editor session.

What is the best way to get and set scripting define symbols for a Unity build target?

Scripting define symbols for the current Unity build target can be retrieved and modified, returning the updated defines state to apply conditional compilation changes during project debugging and configuration.

Does this Unity diagnostics tool work for CI pipelines and automated error triaging?

This Unity diagnostics tool supports CI pipelines by collecting recent error logs, validating compilation state, forcing recompiles, and inspecting system metrics, returning structured counts and success flags for automated regression diagnosis.