unity-editor

Control Unity Editor play mode, selection, undo/redo, and menu commands.

Updated May 9, 2026
One-click install
npx skills add https://github.com/krikommp/chess-game --skill unity-editor-krikommp
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-editor
Source: https://github.com/krikommp/chess-game/tree/main/.agents/skills/unity-skills/skills/editor
Command: npx skills add https://github.com/krikommp/chess-game --skill unity-editor-krikommp

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill streamlines Unity Editor control, enabling users to perform tasks like entering play mode, selecting objects, undoing actions, and executing menu commands without leaving the editor interface.

Core Features & Use Cases

  • Editor Operations: Execute various editor-related commands such as playing, stopping, pausing, selecting objects, undoing, redoing, and executing menu items.
  • Scene and Object Control: Perform operations like entering play mode, getting and setting selection, managing editor state, and executing menu commands.
  • Use Case: When you want to quickly test changes in play mode without leaving the Unity Editor or to execute complex menu commands with ease.

Quick Start

To start playing Unity, use the command 'editor_play'.

Frequently Asked Questions about unity-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I control the Unity Editor to enter play mode and select objects?

You can control the Unity Editor by executing commands to enter play mode, manage object selection, perform undo/redo actions, and execute menu items without leaving the editor interface.

Can I execute Unity menu commands without manually navigating the editor interface?

Yes, you can execute Unity menu commands directly by triggering specific editor control commands, allowing you to bypass manual navigation and streamline your workflow.

Does the Unity Editor control Skill require a specific context to manage scene operations?

Yes, this Skill requires a Unity Editor context to perform operations, ensuring that scene management and object selection commands interact correctly with your active project.

What is the best way to automate undo and redo actions in the Unity Editor?

Automating undo and redo actions in the Unity Editor involves executing dedicated editor control commands that trigger these operations programmatically, saving manual interaction time.

Why use command execution for Unity Editor operations instead of manual interaction?

Using command execution for Unity Editor operations allows you to quickly test changes in play mode, manage selections, and trigger menu items, reducing manual interaction overhead.