unity-editor

Control Unity Editor play mode, selection, and menu commands.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-editor-yuan-zzzz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-editor
Source: https://github.com/Yuan-Zzzz/FrogRE/tree/main/.codex/skills/unity-skills/skills/editor
Command: npx skills add https://github.com/Yuan-Zzzz/FrogRE --skill unity-editor-yuan-zzzz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Many Unity workflows require repetitive, error-prone manual interactions with the Editor such as entering play mode, selecting objects, executing exact menu actions, and inspecting editor state; this Skill centralizes those controls so tasks can be automated and performed reliably from an AI-driven interface.

Core Features & Use Cases

  • Play/Stop/Pause Control: Enter and exit play mode or toggle pause to run quick tests without navigating menus.
  • Selection Management: Programmatically select GameObjects by name, instanceId, or path and query the current selection.
  • Editor State & Safety: Retrieve editor state (isPlaying, isCompiling) and use guardrails for compilation checks and scene-save recommendations.
  • Menu & Undo Operations: Execute precise editor menu commands and perform undo/redo for safe experimentation.
  • Use Case: Run automated play-mode tests, select a target GameObject to inspect components, and save the scene via menu command during an iteration loop.

Quick Start

Use the unity-editor skill to enter play mode, inspect editor state, select the GameObject named Player, and execute the File/Save menu command.

Frequently Asked Questions about unity-editor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate entering Unity Editor play mode from an AI-driven interface?

You can automate entering Unity Editor play mode by triggering play, stop, or pause operations through a centralized AI-driven interface. This control removes manual menu navigation, allowing quick play-mode tests during iteration.

How do I programmatically select GameObjects in the Unity Editor by name or path?

Programmatically selecting GameObjects in the Unity Editor is done by specifying the target object's name, instanceId, or path. This selection management feature also supports querying the current selection to inspect components.

What is the best way to execute precise Unity editor menu commands without manual clicks?

Executing precise Unity editor menu commands without manual clicks is best handled by an automation interface that triggers exact-menu execution. This approach includes compilation and scene-save guardrails for reliable iteration.

Does automating Unity Editor tasks provide guardrails for compilation and scene saving?

Automating Unity Editor tasks includes built-in guardrails for compilation checks and scene-save recommendations. These safety features inspect editor state like isPlaying and isCompiling to prevent errors during automation.

Why does my Unity Editor automation fail during compilation or scene transitions?

Unity Editor automation can fail during compilation or scene transitions if guardrails are bypassed. Checking editor state flags like isCompiling before executing menu commands or play mode controls prevents these errors.

Can I perform undo and redo operations on Unity GameObjects via an automated interface?

Performing undo and redo operations on Unity GameObjects via an automated interface is fully supported. This allows safe experimentation and reversible modifications when running editor tasks and selecting objects.