unity-event

Inspect and manage persistent UnityEvent listeners in Unity components.

5|1|Updated Apr 21, 2026
One-click install
npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-event-batihandev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-event
Source: https://github.com/batihandev/unity-mcp-skills/tree/main/skills/event
Command: npx skills add https://github.com/batihandev/unity-mcp-skills --skill unity-event-batihandev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps Unity developers inspect and modify UnityEvents without relying on incorrect event operations or manual editor changes.

Core Features & Use Cases

  • UnityEvent Inspection: Retrieve event fields and persistent listeners from Unity components.
  • Listener Management: Add, remove, copy, clear, and configure persistent UnityEvent listeners for UI and gameplay workflows.
  • Use Case: Configure a Button.onClick event to call a specific component method or audit existing UI event connections in a Unity project.

Quick Start

Use the unity-event skill to inspect and update the Button.onClick listeners on my UI GameObject.

Frequently Asked Questions about unity-event

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a persistent listener to a UnityEvent for a UI button?

To add a persistent UnityEvent listener, you need to specify the target UI GameObject, the exact component, and the method name using Unity MCP event commands. This Skill automates wiring configurations like Button.onClick events without manual editor changes.

Can I inspect existing UnityEvent connections in my Unity project?

Yes, you can inspect UnityEvent configurations by retrieving event fields and persistent listeners from Unity components. This allows you to audit existing UI event connections and verify gameplay event wiring across your project components.

What is the best way to manage Unity event listeners without using the Unity Editor interface?

The best way to manage Unity event listeners programmatically is through Unity MCP workflows, which allow you to add, remove, clear, and configure persistent UnityEvent listeners by targeting specific components and methods directly.

How do I copy or clear UnityEvent listeners between components?

You can copy or clear UnityEvent listeners by applying Unity MCP event commands to duplicate or wipe configurations. This requires accurately targeting the source and destination GameObjects, components, and methods for persistent listener management.

Does this Unity event management approach support gameplay event wiring?

Yes, this approach supports gameplay event wiring alongside UI interaction setup. By using Unity MCP event commands, you can configure and modify persistent listeners for gameplay events by accurately targeting the necessary components and methods.

Why are my Unity event listeners not triggering when configured through MCP?

Unity event listeners may fail to trigger if the component, object, or method targeting is inaccurate during configuration. This Skill requires precise persistent listener management to ensure the UnityEvent calls the correct method.