unity-importer

Configure Unity asset import settings for textures, audio, and models.

1|Updated Feb 22, 2024
One-click install
npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-importer-stardust-liu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-importer
Source: https://github.com/Stardust-liu/EDC_Framework/tree/main/Assets/AI/Unity-Skills-1.5.5/unity-skills/skills/importer
Command: npx skills add https://github.com/Stardust-liu/EDC_Framework --skill unity-importer-stardust-liu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity project asset pipelines often require consistent and efficient import settings for textures, audio, and models. This Skill provides a centralized approach to configure these import options to save time and reduce human error.

Core Features & Use Cases

  • Single-object import settings: configure a single asset's texture, audio, or model import options.
  • Batch import settings: apply settings to multiple assets via batch variants.
  • Alternative API: use texture_set_import_settings and model_set_import_settings for quick API parity.
  • Real-world use: prepare a game project with dozens of textures and models by setting compression, max size, and animation import preferences in one go.

Quick Start

Use unity_skills.call_skill to configure import settings for a specific asset (texture, audio, or model) via texture_set_settings, audio_set_settings, or model_set_settings.

Frequently Asked Questions about unity-importer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity asset import settings for multiple textures and models?

Automate Unity asset import settings by using batch variants like texture_set_settings_batch and model_set_settings_batch to apply compression, max size, and animation preferences to multiple assets simultaneously, reducing manual configuration errors.

What audio import options can I configure during the Unity asset pipeline?

Audio import options configurable during the Unity asset pipeline include standard audio settings applied via audio_set_settings or audio_set_settings_batch, requiring a valid assetPath to target specific audio files for single or batch adjustments.

Can I adjust texture compression and mipmap settings in Unity without manual clicking?

Adjust texture compression and mipmap settings programmatically by calling texture_set_settings with parameters like textureType, maxSize, filterMode, compression, mipmapEnabled, sRGB, and wrapMode to bypass manual Unity inspector clicking.

Does configuring Unity model import settings support changing animation type and import animation flags?

Configuring Unity model import settings supports changing animationType and importAnimation flags directly via model_set_settings, enabling automated control over model rigging and animation clip import behavior during the asset pipeline.

What is the best way to ensure consistent Unity import settings across a game project?

The best way to ensure consistent Unity import settings across a game project is using batch import settings variants to apply uniform configuration for textures, audio, and models, centralizing the pipeline and reducing human error.