What problem does it solve? Game developers cannot directly drive Unity Editor actions—scene editing, GameObject creation, builds, profiling—from AI assistants, forcing manual repetition of editor workflows that could be automated. ## Core Features & Use Cases - Scene and GameObject Automation: Create scenes, spawn primitives, set transforms, reparent objects, and wire component references through 288 MCP tools across 30+ categories. - Builds, Tests, and Profiling: Trigger multi-platform builds (Windows, macOS, Linux, Android, iOS, WebGL), run EditMode/PlayMode tests, and capture profiler and memory stats. - Advanced Editor Features via Proxy: Access terrain sculpting, NavMesh baking, Shader Graph editing, and scene view capture through the unity_advanced_tool lazy-loaded proxy. - Use Case: Ask your AI assistant to scaffold a game level: it creates a scene, adds a terrain, spawns a player capsule with a Rigidbody and a generated PlayerController script, assigns materials to enemies, wires references, and saves the scene. ## Quick Start Install the Unity plugin from the git URL in Package Manager, configure the MCP server in Claude Desktop or Cursor with your Unity Hub path, then ask your assistant to create a new Unity scene with a red cube and a Rigidbody component.