What problem does it solve?
Provides fast, structured understanding of Unity scenes so developers can find inter-object references, surface risky dependencies, and generate exportable reports for refactoring, debugging, or documentation.
Core Features & Use Cases
- Scene Summaries: Aggregated counts (objects, components, cameras, lights) and top component lists to quickly assess scene composition.
- Hierarchy & Spatial Queries: Text-tree exports, subtree selection, and radius-based object searches to locate relevant gameobjects.
- Script & Code Analysis: MonoBehaviour API introspection, script dependency graphs, and regex-based C# code dependency extraction to plan safe changes.
- Reports & Diagnostics: Exportable markdown reports with hierarchy, script fields, code dependencies, and prioritized performance hints for optimization.
- Use Case: Prepare a comprehensive scene report before a large refactor to identify which scripts, objects, or systems will be affected.
Quick Start
Provide a scene summary with top components and component counts for the currently loaded scene.