unity-planner

Plan and architect Unity game projects with structured guidance and MCP Unity tools.

Updated Feb 21, 2026
One-click install
npx skills add https://github.com/JulianKerignard/MCP-Unity --skill unity-planner
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-planner
Source: https://github.com/JulianKerignard/MCP-Unity/tree/main/ClaudeSkills~/unity-planner
Command: npx skills add https://github.com/JulianKerignard/MCP-Unity --skill unity-planner

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires mcp-unity, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the planning and architecture of Unity game projects, providing structured guidance and a wide range of tools to assist in game development.

Core Features & Use Cases

  • Comprehensive Planning: Offers a structured approach to game development with predefined agents, document types, and project levels.
  • Customized Workflows: Adapts to project scale, from prototypes to large-scale AAA games, with varying depths of documentation.
  • Tool Integration: Utilizes 164 MCP Unity tools for Unity Editor control through natural language, enabling efficient game development tasks.

Quick Start

Run the /unity-plan command to begin planning your Unity project and follow the recommended document sequence based on your project level.

Frequently Asked Questions about unity-planner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan and architect a Unity game project effectively?

To plan and architect a Unity game project effectively, you can use structured guidance with predefined agents and document sequences tailored to your project's scale, from prototypes to large games. This approach streamlines game development workflows.

What is the best way to structure game development documentation for different project scales?

The best way to structure game development documentation is to adapt the depth to your project level, using predefined document types and agents that scale from simple prototypes to complex AAA games, ensuring comprehensive planning.

Do I need MCP Unity installed to use the unity-planner for game architecture?

Yes, you need MCP Unity installed and an active Unity project to use the planner. It utilizes 164 MCP Unity tools to control the Unity Editor through natural language, facilitating efficient game development tasks.

Can I control the Unity Editor through natural language for game development tasks?

Yes, you can control the Unity Editor through natural language by leveraging 164 integrated MCP Unity tools. This integration enables efficient execution of game development and architecture tasks directly within your project.

How do I start planning my Unity project with predefined agents and documents?

To start planning your Unity project, run the `/unity-plan` command and follow the recommended document sequence. This workflow applies predefined agents to guide your game design and development based on your project level.

What are the limitations of using a structured planning approach for Unity game development?

A limitation of structured planning is the overhead of documentation, which varies by project scale. While it adapts from prototypes to AAA games, smaller prototypes might find comprehensive document sequences unnecessary for their development workflow.