unity-project-init

Scaffold Unity project directories with .asmdef files and .gitignore.

4|1|Updated Jan 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-skills --skill unity-project-init
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-project-init
Source: https://github.com/cuozg/oh-my-skills/tree/main/skills/unity-project-init
Command: npx skills add https://github.com/cuozg/oh-my-skills --skill unity-project-init

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of a well-organized, production-ready folder structure for new Unity projects, including essential assembly definitions and a .gitignore file.

Core Features & Use Cases

  • Feature-based Organization: Creates a modular folder structure with dedicated directories for core systems, features, infrastructure, and UI.
  • Assembly Definitions (.asmdef): Automatically generates .asmdef files for each script module, improving build times and code organization.
  • Project Initialization: Sets up a new Unity project from scratch with best practices for namespaces and directory layout.
  • Use Case: When starting a new Unity game, use this skill to quickly set up a clean, scalable project structure with features like "Player", "Combat", and "Inventory" already defined.

Quick Start

Use the unity-project-init skill to set up a new Unity project for a company named 'Studio', project 'RPG', with initial features 'Player' and 'Combat'.

Frequently Asked Questions about unity-project-init

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a new Unity project folder structure with assembly definitions?

Unity project initialization creates a modular directory layout with assembly definitions (.asmdef) to enforce namespace boundaries, isolate modules, and improve script compilation times across core systems and specific game features.

Can I specify initial features and render pipeline when scaffolding a Unity project?

Yes, Unity project scaffolding supports specifying company name, project name, initial features like Player or Combat, and the render pipeline to generate a customized initial project architecture.

What is the best way to organize Unity C# scripts into modular features?

The best way to organize Unity C# scripts is using a feature-based folder structure with assembly definitions (.asmdef), which groups related systems under dedicated directories to improve build times and code organization.

How does generating .asmdef files improve Unity project setup?

Generating .asmdef files during Unity project setup improves build times and code organization by creating compile-time boundaries between modules, ensuring that namespace-aligned directories remain decoupled and maintainable.

Do I need to manually create .gitignore and namespace directories for a new Unity game?

No, you do not need to manually create these files; project scaffolding automatically generates a .gitignore file and creates namespace-aligned directories for core, features, infrastructure, and UI.