unity-project-scout

Inspect Unity project composition and architectural signals for baseline reporting.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/mufengbufeng/EF --skill unity-project-scout
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-project-scout
Source: https://github.com/mufengbufeng/EF/tree/main/UnityProject/.claude/skills/unity-skills/skills/project-scout
Command: npx skills add https://github.com/mufengbufeng/EF --skill unity-project-scout

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity project reconnaissance advisor that helps teams quickly assess an existing Unity project to inform architecture decisions, reducing the risk of misaligned changes.

Core Features & Use Cases

  • Collects Unity version and render pipeline details
  • Audits installed packages, notable dependencies, and asmdef layout
  • Inspects folder structure under Assets/ and identifies usage of ScriptableObject configs, singleton patterns, event-driven flows, custom inspectors/property drawers, and tests
  • Produces a baseline report, highlights conventions worth preserving, flags risks, and surfaces unknowns for confirmation

Quick Start

Run this skill at project startup to generate a baseline of the Unity version, packages, asmdefs, folders, and coding patterns.

Frequently Asked Questions about unity-project-scout

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit an existing Unity project architecture and dependencies?

To audit a Unity project architecture, you can inspect the manifest.json, Assets folder structure, and asmdef layout to identify render pipelines, installed packages, and coding patterns to produce a baseline report.

What is the best way to baseline a Unity project before refactoring?

Baselining a Unity project involves inspecting manifest.json and Assets/ to validate the Unity version, identify ScriptableObject configs, singleton patterns, and event-driven flows to inform architecture decisions and reduce risks.

Can I use this to detect coding patterns and asmdef layout in Unity?

Yes, you can detect coding patterns and asmdef layout by inspecting the Unity project structure to identify singleton patterns, event-driven flows, custom inspectors, and test usage to surface architectural signals.

Does Unity project baselining work across different render pipelines and versions?

Yes, Unity project baselining applies to existing projects across different versions and pipelines by deterministically inspecting manifest.json and common folder patterns to validate the current project composition.

How do I identify architectural risks in a Unity project?

You identify architectural risks in a Unity project by inspecting folders, packages, and coding patterns to produce a deterministic baseline report that flags risks and surfaces unknowns for confirmation.