What problem does it solve?
Helps Unity developers and CI pipelines manage scene lifecycle and inspect scene hierarchies, removing repetitive manual steps for creating, loading, saving, unloading, and documenting scenes.
Core Features & Use Cases
- Scene Lifecycle: Create new scenes, load scenes (including additive), save current scenes, unload additive scenes, and set the active scene for multi-scene editing.
- Inspection & Debugging: Retrieve scene info, enumerate loaded scenes, and get full hierarchy trees with configurable depth and object filters.
- Visual Documentation: Capture screenshots with configurable resolution for previews, automated QA, or deployment artifacts.
- Use Case: Load a UI scene additively to inspect its hierarchy, set it active for editing, save changes, and capture a preview image for review or CI deployment.
Quick Start
Load Assets/Scenes/MainMenu.unity additively and capture a screenshot named preview.png using the unity-scene skill.