unity-shader-artist

Community

Create Unity shaders and materials.

Authorbuiphucminhtam
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Teams building Unity projects often struggle to create production-grade shaders and materials that work across URP and HDRP, while staying performant and maintainable.

Core Features & Use Cases

  • Shader Graph-based workflows that produce PBR and non-PBR materials (transparent, toon, and post-processing-ready shaders)
  • Integration of custom HLSL code for specialized passes, effects, and procedural materials
  • End-to-end shader pipelines covering core templates, advanced effects (dissolve, water, hologram, outline), VFX Graph assets, and post-processing outputs
  • Production-grade workflow that ensures shader variants, performance budgets, and cross-view compatibility

Quick Start

Open Unity, import the Shader Artist package, and start by creating a Standard PBR shader using Shader Graph.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-shader-artist
Download link: https://github.com/buiphucminhtam/forgewright/archive/main.zip#unity-shader-artist

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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